singleSelection.merge([object | function, object | function, ...]) → object
object.merge([object | function, object | function, ...]) → object
sequence.merge([object | function, object | function, ...]) → stream
array.merge([object | function, object | function, ...]) → array
Merge two or more objects together to construct a new object with properties from all. When there is a conflict between field names, preference is given to fields in the rightmost object in the argument list. merge
also accepts a subquery function that returns an object, which will be used similarly to a map function.
Example: Equip Thor for battle.
r.table('marvel').get('thor').merge(
r.table('equipment').get('hammer'),
r.table('equipment').get('pimento_sandwich')
).run(conn)
Example: Equip every hero for battle, using a subquery function to retrieve their weapons.
r.table('marvel').merge{ |hero|
{ :weapons => r.table('weapons').get(hero['weapon_id']) }
}.run(conn)
Example: Use merge
to join each blog post with its comments.
Note that the sequence being merged—in this example, the comments—must be coerced from a selection to an array. Without coerce_to
the operation will throw an error (“Expected type DATUM but found SELECTION”).
r.table('posts').merge{ |post|
{ :comments => r.table('comments').get_all(post['id'],
{:index => 'post_id'}).coerce_to('array') }
}.run(conn)
Example: Merge can be used recursively to modify object within objects.
r.expr({:weapons => {:spectacular_graviton_beam => {:dmg => 10, :cooldown => 20}}}).merge(
{:weapons => {:spectacular_graviton_beam => {:dmg => 10}}}
).run(conn)
Example: To replace a nested object with another object you can use the literal keyword.
r.expr({:weapons => {:spectacular_graviton_beam => {:dmg => 10, :cooldown => 20}}}).merge(
{:weapons => r.literal({:repulsor_rays => {:dmg => 3, :cooldown => 0}})}
).run(conn)
Example: Literal can be used to remove keys from an object as well.
r.expr({:weapons => {:spectacular_graviton_beam => {:dmg => 10, :cooldown => 20}}}).merge(
{:weapons => {:spectacular_graviton_beam => r.literal()}}
).run(conn)
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